They balanced it so businesses make a reasonable amount of money. I get around 200 - 400 denars per day for each brewery I build. That's really not reasonable, for 14k~ that's nearly 70 days at least for a return. By then you will probably have a castle or town. Workshops aren't meant to be able to sustain your 100 man elite army.
You can literally just spend hours murdering looters by yourself and make plenty. Once you start massacring enemy lords the denars just roll in. Workshops/Caravans/Fiefs are basically inconsequential. If you still need more money then start working on your smithing. Sell javelins for 10k each or make a fancy two-handed sword and sell it for 60k.
This is an updated version of this map I made for version 1.7.0. As far as I can tell, there's only one change between 1.7.0 and 1.0.0: - The river north of 'Battanian lake' is no longer there. Edit: If you want to use it, download it here (it'll get updated and corrected if mistakes are spotted, unlike this post).
In Mount & Blade 2: Bannerlord, there are two types of passive income: workshops and caravans. Both types of businesses are available to any player at any time in the game. They are costly, especially at the beginning of the game, so itโs worth thinking twice before investing the first 15-20 thousand dinars in your business.
In 1 collection by MethKing. MCGA Mod-Collection v1.1.0. 8 items. Description. With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity.
FEATURES. Prevents loss of relation points with members of the same faction/kingdom for executing a prisoner. Adds renown for executing a prisoner ( 15 for a clan leader and 10 for others) Adds influence for executing a prisoner ( 10 for a clan leader and 5 for others) Reduces penalty with a clan for executing a member ( from -60 to -40 if the
@Dr Chaz this mod has been on Nexus since July and I have seen all sorts of users. There were a lot of people expecting to just buy a workshop and start making money. Bannerlord's "economy" is in my opinion still in a rough state so even picking a workshop type that fits the village production can end up being not profitable due to daily wages.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. During times of peace parties can be expensive to maintain, but during times of war they are good money makers.
hlRnxkQ.
mount and blade bannerlord workshop not making money